R.I.P Kobe Bryant. A 360 VR Video of Mamba's last game. #MambaMentality
RIP Mamba
RIP Mamba
Oculus launches new defy reality campaign in partnership with NBA on TNT
Longtime gamer D'Angelo Russell takes his first steps into virtual reality with @Oculus. Join the mayhem as he explores Beat Saber, Racquet NX and the potential of VR.
“You can do almost anything with this technology.” Meyers Leonard jumps into VR with Oculus Quest. Watch as he walks the plank in Richie’s Plank Experience, stops time in SUPERHOT and finds his rhythm playing Beat Saber!
MasterpieceVR announced the release of Masterpiece Studio, a 3D content creation suite that combines Masterpiece Creator, the fastest 3D modeling software in the world and Masterpiece Motion, the easiest way to rig any 3D model. Masterpiece Studio uses virtual reality and powerful machine learning that makes it possible for any creative without technical 3D modeling skills and animation experience to make 3D content in minutes.
“Masterpiece Studio is a first of its kind VR creative suite that is a cost-effective solution to rapidly go from idea to usable 3D assets,” says Jon Gagne, CEO, MasterpieceVR. “The suite’s feature set lets creators make professional 3D assets extremely fast and can be adopted into an existing workflow in just hours.” "Masterpiece Studio is an exceptional creative tool for our Viveport users who want to be immersed in their creativity.
Masterpiece Creator’s 3D modeling tool complements and enhances existing professional workflows. It is intuitive, 10 times faster, and 100 times easier to learn than traditional 3D modeling software. While Masterpiece Motion lets users quickly rig, skin, pose and apply pre-made animations to their model.
Masterpiece Studio has all of the features of the creation tools of the original MasterpieceVR and Motion apps, with the addition of: Layers - Create expansive & detailed professional projects with unlimited clay and mesh layers; Scene Graph - Sort, select, modify every object in your scene easily; Apply Pre-Made Animations use our ever-expanding library of animations. Export Professionally with Masterpiece Studio it is compatible with most 3D programs, including but not limited to 3DS Max, Maya, ZBrush, Substance Painter, Marmoset, Blender, Medium, Tvori, Flipside, and more.
The free and professional subscription version of Masterpiece Studio can be downloaded at MasterpieceVR and on Viveport, Steam, or Oculus. About MasterpieceVR MasterpieceVR is a technology company that is developing the most intuitive and powerful software for content creation using virtual reality. MasterpieceVR’s software extends current professional workflows and opens up new ways for rapid ideation,
The Twin Peaks VR experience will launch on December 13th, and the trailer is now available below. The VR experience, priced at $9.99, will be available for Oculus Rift, Oculus Rift-S, HTC Vive and HTC Vive Cosmos. Oculus Quest and Playstation VR versions will debut in the coming next year.
Designed in collaboration with David Lynch and his team to faithfully recreate the Twin Peaks world, the immersive VR experience combines the supernatural, adventure and escape room genres, challenging players to solve enigmatic puzzles and explore detailed and authentic environments all within virtual reality for the first time ever. David Lynch says of the VR adventure, “The 3-dimensional world of Twin Peaks VR gives rise to a 10-dimensional experience.”
Players can revisit several locations from the iconic television series including the Red Room, Glastonbury Grove, Sheriff’s Department, Glass Box Observation and more. Exploring the various areas, fans of the franchise will be able to discover many Easter Eggs from the show.
Publisher Bloober Team announced today, the return of its psychological horror hit, Layers of Fear VR, out now for Oculus Rift / Rift S and HTC Vive via Steam and the Oculus Store. Based on the critically acclaimed 2016 title, Layers of Fear VR immerses players into the depths of madness as a painter aiming to finish his Magnum Opus. Uncover visions, fears, and horrors that entwine the painter while exploring the depths of an ever-changing Victorian mansion filled with macabre artwork, all brought to life for the first time in a truly immersive and frightening virtual reality adventure.
Layers of Fear VR is a first-person horror game built on a rich and dark story, with secrets that are unraveled along the way. Through a series of twisted puzzles that challenge players to face and confront their fears, while remaining calm and mentally sane. The psychological horrors buried deep within Layers of Fear VR will leave players questioning their own eyes and mind. Dare you help paint a true masterpiece of fear? Put on your VR headset and discover what awaits…
“Following the overwhelmingly positive reception the original Layers of Fear received from critics and players alike, we’re beyond thrilled to be working with the talented developers at Incuvo S.A. to bring the true depth of horror in Layers of Fear to life for virtual reality,” said Piotr Babieno, CEO at Bloober Team.
Developed by Incuvo and published by Bloober Team, Layers of Fear VR is available now for $19.99 MSRP, with a 10% discount through launch week.
About Bloober Team:
Based in Krakow, Poland, and established in 2008, Bloober Team is an independent game development studio with over 100 people strong. The company focuses on creating mature psychological horror games with deep storylines and atmospheric set-pieces, all resulting in a chilling yet memorable experience. Bloober Team has extensive experience and passion working on acclaimed horror games including Layers of Fear and Observer, along with team members having previously worked on The Witcher, Dead Island and Assassin's Creed series. https://www.blooberteam.com/.
Vertigo Games and Innerspace VR have won at the VR Awards in the ‘VR Game of The Year’ category with their VR title A Fisherman’s Tale, only weeks ahead of the game's launch on Oculus Quest later this year. In addition to winning the prestigious award, Vertigo Games' Arizona Sunshine - LB VR Edition was nominated in the ‘Out-of-Home VR Entertainment of the Year’ category.
The award was announced at the third International VR Awards in London last night. The annual event is dedicated to outstanding achievements in the virtual reality industry with over 300 representatives of the VR industry present to celebrate the world’s most influential creators in immersive technology.
Set in a world of infinite recursion, A Fisherman’s Tale is a journey of introspection and extrospection that requires the player to reach both inside and outside themselves if they want to uncover the truth of an unusually tall tale. Players work with infinite, ever smaller and bigger replications of themselves, using real-life movements to pick up, throw, combine and use all kinds of objects to solve puzzles and find their way out of a world where physics are utterly broken.
Ramen VR, an indie VR studio that’s creating a unique VR metaverse, today revealed that its crowdfunding campaign for Zenith, a fantasy cyberpunk VR MMORPG for VR and PC, has hit over 1,000% crowd funding by hitting a total of $250,000 with 24 hours left to go. The campaign continues to prove out the appeal of being able to play, socialize, and create unique experiences in the first cross-platform VR MMORPG, and Ramen is celebrating with the release of a new Spellcasting Teaser video.
The studio also released the first concept art for the new Mineko race added in the game’s sixth funded stretch goal:
The Mineko are a race of humanoid cat people from a distant land who will be playable in Zenith. They are distinguished by their cats’ eyes, pointed ears, and tails. They are, on average, the same height as humans, but they tend to be slender and more lithe, able to jump long distances and maintain their balance well. For many years, the Mineko Ballet has been a popular Zenith attraction; humans and Mineko alike love to watch the graceful dancers. The only thing that sets them off? Dogs, of course!
Inspired by anime and JRPG classics and reimagined as a dynamic living world with cross-play between VR platforms and PC, Zenith offers a futuristic universe in which players will fight, craft, explore, and live as they forge alliances and friendships in guilds and parties. In the game world, heroes are needed to venture forth to save Zenith from calamity. Characters who take up this challenge can participate in epic raids and world events or go solo to become a powerful leader whose deeds will be forever immortalized. With the $250,000 milestone, the game has now added seven stretch goals including the new Mineko race and the final goal of a level editor that will allow players to design their own levels.
Zenith is the brainchild of Andy Tsen and Lauren Frazier, co-founders of Ramen VR with a decade of experience at Unity, Google, and building startup companies. In addition to the game’s success in passing over $250,000 of funding on Kickstarter, it has attracted investment from Y Combinator, the highly respected provider of seed funding for startups that has funded startups such as Airbnb, Dropbox, and Twitch. The Kickstarter campaign will help the team at Ramen VR further develop the epic adventure while sharing early benefits with fans who help create the exciting world.
Vertigo Games, the VR game studio behind the platinum-selling VR zombie shooter Arizona Sunshine, revealed the first-ever gameplay footage for the shared-world VR action FPS After the Fall™ at Sony Interactive Entertainment’s State of Play. Scheduled to launch in 2020 on PCVR, and now also announced for PSVR, After the Fall combines an unprecedented shared-world for VR players around the globe, a cinematic and atmospheric campaign, action-packed gameplay for both solo and multiplayer gamers, and epic endgame built from the ground up for VR.
The new trailer reveals the post-apocalyptic remains of an alternate 1980’s Los Angeles where hell has frozen over. This is a result of experimental designer drugs gone wrong, giving birth to a new ice age and the creation of menacing, once-human creatures called Snowbreed. Twenty years later the world has turned into an arctic, hostile wasteland. To read more about After the Fall’s story background, please visit the PlayStation.Blog
After the Fall offers a cinematic campaign and seamless multiplayer experience, built from the ground up for VR. The shared-world action FPS with RPG elements lets players scavenge the ruins of the 80’s civilization, utilizing what they find to craft an arsenal of guns and close-combat weapons, allowing them to experiment and play around with different combat styles. Players wield devastating powers with real-life movements in a raging fight for survival against the forces of nature and the wretched Snowbreed.
YUR “why you are” (https://yur.fit/), a leading virtual reality (“VR”) fitness company and community, announced today that it secured $1.1 million in pre-seed funding led by The Venture Reality Fund and BoostVC. YUR is co-founded by Cix Liv and Dilan Shah.
YUR has a large vision; to leverage VR technologies to change a worldwide epidemic; sedentary behavior. They foresee that gaming, a notoriously sedentary behavior, can be harnessed with VR technology to get people to exercise. Their technology can determine how a player is moving in games, to provide specific health and fitness recommendations. Navigating players into a healthy lifestyle, while having fun.
YUR’s patent-pending calorie tracking software is installed directly on headsets with no additional hardware required. Effective today, both the YUR Oculus Quest app on Sidequest (https://sidequestvr.com/ ) and the YUR mobile companion app are released into beta. The mobile app syncs to Apple Health and Google Fit to give users the ability to track their activities while outside of VR. This technology is designed to increase retention of VR, and gamify fitness in a way never before seen.
Cix Liv, Co-founder and CEO of YUR, said: “We are building YUR to be the Peloton of the future by making fitness a game. Gaming and fitness have always been our biggest passions, and we believe there’s a growing community of people who want to combine these two passions as well.”
Marco DeMiroz, Co-founder & General Partner of The Venture Reality Fund, said: “YUR has an impressive founding team with strong roots in VR, gaming, and app development. We've already seen how the fitness community has come together during YUR's beta phase, and we’re excited about the future of the company in this growing market.”
About YUR
Founded in 2019 in San Francisco, YUR is developing a fitness and health platform to make fitness a game using VR. Its first app, YUR.fit for the Oculus Quest, provides calorie tracking while playing VR games. Backed by leading investors The Venture Reality Fund and BoostVC, YUR has set out to make gamers the athletes of the future. To learn more visit https://yur.fit/ and join the YUR.fit community on Discord at https://yur.chat.
In this new installment of the Pixel Ripped series, ARVORE will delight gamers with an unforgettable nostalgia trip to the year 1995, a historical time when the first generations of home console players were maturing from teenager to adult, and games were evolving from 16-bit to the 32-bit era, and from 2D to 3D environments. Since the beginning of the project, there has been a very close and special connection between the development team and the Pixel Ripped community, and the future of the series was decided by the fans. Players who finished the first game encountered a time machine that allowed them to choose their favorite year, and the developers used that to decide the setting of the next game: Pixel Ripped 1995.
The Game Is NEVER Over! 🎮
— Pixel Ripped - Retro VR Inception (@pixelripped) May 31, 2019
We are STOKED to announce the newest coolest 😎 game in the Pixel Ripped saga is currently under development!
Coming Soon from @ARVOREImmersive#pixelripped1995 #bekindrewind pic.twitter.com/et4zymfxYw
Cyblin Lord is returning again to steal the Pixel Stone, but our hero won’t allow that to happen. That is why the Pixel Ripped series mastermind and ARVORE’s Creative Director Ana Ribeiro is, once more, leading the development of Pixel Ripped 1995. Ana and her team are fully committed to give birth to another labour of love project, built from the ground up for Virtual Reality. Players of all major VR platforms will live a magical experience that will amaze them with the innovative use of classic mechanics, gaming references, secrets and of course, the challenging gameplay of the 90s classics.
“Thanks to the success of the first game we are able to dedicate more resources and have a lot more experience to create a game that is an even crazier nostalgic adventure. The setting of 1995 also gives us a lot of great classics to reference and a whole new world to explore,” says Ricardo Justus, CEO and Co-Founder of ARVORE.
Popular virtual events platform, AltspaceVR will officially be launching on Facebook’s Oculus Quest on September 12, 2019. This marks AltspaceVR’s official move out of beta where they’ll be unveiling a bunch of new content including multiple environments, a full calendar of events and experiences, performance-enhancements, and increased guest capacity. In the past few months, AltspaceVR rebuilt all of their avatars, primary environments, and experiences- all of which have been optimized for the Quest as well as the several other platforms that AltspaceVR supports (Go, GearVR, Rift, Vive, Windows Mixed Reality, and 2D mode on PC). The changes, updates, and releases signify AltspaceVR’s hope to solidify its place as the main destination for live virtual events.
“We’re excited to welcome a new VR audience to AltspaceVR and we’re planning hundreds of hours of live events to celebrate.” said Katie Kelly, Program Owner of AltspaceVR. “Now Quest lovers can come into AltspaceVR for new shows every day. We have tech talks, comedy shows, open mic nights, LGBT meetups, VR church, and more, with over 300 events a month.”
With all the new additions and updates, the focus was on optimizing user-experience inside of AltspaceVR. Creating beautiful and multi-use environments, adding interactable props for users to enjoy, mapping out a schedule of experiences and events, and optimizing features like avatars and hand-gestures—all serve to make AltspaceVR accessible while giving users the power of choice. Whether they’re attending a concert in the Screen Door Effect, AltspaceVR’s large club ideal for performances and watch-parties; hosting an intimate round of Holograms Against Reality, now optimized for seamless collaborative game-play; or just mingling at the Campfire chatting with one of the Community Helpers, AltspaceVR has plenty of options to satisfy most people’s needs and curiosities.
As part of the Quest launch, Altspace built 6 new environments geared to house specific experiences like meetups, games, presentations, performances, and more. Users can host their own experiences or attend featured events organized by community members and Altspace staff. The new additions and updates create a seamless flow with plenty of opportunities for users to interact with one another, share content, and enjoy all the best things about social VR. Cohesive in style, built for multi-functional use, and equipped with interactable props and features, these hearty environments offer users choice and variety.
A Snapshot into AltspaceVR:
1. The Screen Door Effect – Built to house high numbers of users, this club venue is versatile enough to accommodate concerts, presentations, variety shows, screenings, and more! Now experiences like Video JukeBox (a collaborative music video watch-party) can quickly grow into full on parties. Debates, film-screenings, open mic nights, and more are all possible. Users can even choose to hang outside chatting in small groups or taking a moment to step away from the crowd.
2. Orion Court – There's nothing average about this basketball court. A charming, urban space modeled after the many legendary outdoor courts of basketball lore, Orion Court is game-ready with its interactive basketballs, passing trains, and neighboring corner stores. Featuring interactable basketballs and firecrackers and plenty of room to play-ball or hang court-side on the bleechers, Orion Court is a great “outdoor” option for any experience.
3. Lunar Loft – A multi-purpose space with a breathtaking view, the Lunar Loft is quick to become a fan-favorite for its scenic and soothing aesthetic. Equipped with a screen and built as a two-floor environment, it can easily house a rowdy quiz game while simultaneously offering guests spaces to chat one-on-one, away from the hype.
4. The Boardroom – From flipping through slide after slide in a serious presentation to dueling a colleague in a lighthearted game of interactive paper-toss, The Boardroom welcomes all levels of professional expression. Designed to offer users a place primed for a good brainstorm or creative writing workshop, it’s versatile enough to also serve as the primary arena for Office Olympics.
5. Summit – From generic hangout to a heated round of AltspaceVRs most popular game, Holograms Against Reality - the Summit serves as a great backdrop for just about any experience or event. Nested high above Altspace City, it feels both intimate and luxurious.
6. Vista – The Vista’s vibrant colors and high-energy aesthetic are a clever nod to VR’s ability to turn imagined spaces into 360 degree places. The Vista is designed to be a home-away-from-home which means it’s great for everything from house parties to solo movie watching.
For full schedule of the special Quest Launch events and experiences happening in these (and other) environments, keep an eye on the AltspaceVR Twitter channel.
Ramen VR, an indie VR studio that’s creating a unique VR metaverse, today celebrates its crowdfunding campaign for Zenith, a fantasy cyberpunk VR MMORPG for VR and PC. The goal was reached in four hours, and fans continue to show their support as the project was funded at over 625% level and counting, in less than two weeks, making it the most successful VR-tagged Kickstarter project. Over 1,600 backers have contributed with an average pledge of $96, showing the strong appeal of being able to play, socialize, and create your own unique experiences in the first cross-platform VR MMORPG.
Ramen VR has steadily been releasing the stretch goals details, and is now revealing the final goal of $250,000 which unlocks a “Zenith Level Editor” using Unity that allows the Zenith community to create and publish their own custom levels on the Zenith platform.
Inspired by anime and JRPG classics and reimagined as a dynamic living world with cross-play between VR platforms and PC, Zenith offers a futuristic universe in which players will fight, craft, explore, and live as they forge alliances and friendships in guilds and parties. In the game world, heroes are needed to venture forth to save Zenith from calamity. Characters who take up this challenge can participate in epic raids and world events or go solo to become a powerful leader whose deeds will be forever immortalized.
To date, the team has added five stretch goals including familiars, play vendors, and player housing, and Ramen VR has also announced that fan-favorite Emi Evans is collaborating to add her vocals to the project. Fans can access the game’s main theme track on SoundCloud.
Zenith is the brainchild of Andy Tsen and Lauren Frazier, co-founders of Ramen VR with a decade of experience at Unity, Google, and building startup companies. In addition to the game’s success in passing over $150,000 of crowdfunding, it has attracted investment from Y Combinator, the highly respected provider of seed funding for startups that has funded startups such as Airbnb, Dropbox, and Twitch.
“We’re overwhelmed by the support our backers and community as we work together as co-creators to realize our shared vision for a cross-platform VR and PC living anime world,” said Andy Tsen, co-founder of Ramen VR. “Lauren and I, along with our small team of indie bandits look forward to continuing our development journey with everyone who has been so kind and supportive… to everyone, we say we will see you in Zenith soon!”
The Kickstarter campaign is continuing through September 26, 2019 and will help the team at Ramen VR further develop the epic adventure while sharing early benefits with fans who help create the dynamic world.
Take care of cute kittens - lots and lots of cute kittens!
Get points for keeping them happy and lose points for everything they destroy.
Use points to upgrade your tools. Get an automatic food dispenser or clean up poop faster with the PoopScoop 3000!
What awaits inside the next box?!
Take care of an overwhelming amount of kittens!
Visit 28 crazy levels on 4 different worlds.
7 super cute kitten breeds with unique characteristics.
Rewarding fast-paced family friendly game-play.
Easy-to-master two-button controls.
See the kittens eat, play and destroy your home in stunning VR.
Or just take care of a lot of kittens tamagotchi style in the sandbox mode
Note:
It’s possible to play Kitten’d in Early Access without a VR headset.
This is however NOT the way the game was meant to be played as you lose out on a big part of the experience, namely seeing these cuties in VR.
Today, Resolution Games - the studio behind Angry Birds VR: Isle of Pigs, the popular virtual reality (VR) fishing game, Bait!, and other hit titles - is revealing the first details for its new multiplayer party game that is set to be released this summer. ACRON, a game that is both competitive and cooperative in nature for players across VR and mobile devices, will feature several “firsts” and is sure to become a hilariously fun experience for VR enthusiasts, hardcore gamers and novices alike.
“We’ve always believed that VR is more enjoyable when you can play with your friends and family,” said Tommy Palm, co-founder and CEO of Resolution Games. “ACRON takes that idea even further by allowing players in VR to play with and against opponents on mobile in a social setting. And not only is this game a prime way to introduce people to VR, but I can honestly say this game is the most fun I’ve ever had in VR… and I’ve played a lot of VR games!”
Through the magic of VR, one player becomes a large, ancient tree that is the sole protector of the ‘seeds of life’ (the Golden Acrons), while the players on mobile take on identities of a gang of rebellious squirrels that band together to strategize on how to best scurry around to get as many nuts as they can. The game will come with multiple levels depicting different nature environments and several characters with various roles for players to become. ACRON is expected to launch across several major VR platforms and both iOS and Android devices. https://www.resolutiongames.com/acron
Nintendo has a cardboard VR headset and accessories for Nintendo Switch coming in April with a new official Nintendo Labo kit.
According to Nintendo:
With the new Nintendo Labo VR Kit, there’s more to Make, Play, and Discover together than ever before. Nintendo Labo Toy-Con 04: VR Kit is a unique first VR experience kids and families can build themselves!
The Starter Set + Blaster kit provides an action-packed introduction to the experience. You can then add to the fun with the Expansion Sets. Or, if you want an even broader experience right away, you can purchase the full Nintendo Labo VR Kit, which features six VR Toy-Con projects in one package.
Doug Bowser, Nintendo of America's Senior VP of Sales and marketing and the man replacing Reggie, said, "This new kit builds on the core tenets of Nintendo Labo – Make, Play and Discover – to introduce virtual reality in a way that’s fun and approachable for both kids and kids at heart. We wanted to design an experience that encourages both virtual and real-world interactions among players through passing around Toy-Con creations .”
https://labo.nintendo.com/kits/vr-kit/
“Audica started as a passion project for a small team of developers within Harmonix. We chose to launch Audica into Early Access because we believe we have a compelling core game that we can develop into the next must-play rhythm game with your help. One of the benefits of a small team is that we’re nimble and can quickly act on community feedback, making Audica an ideal fit for Early Access.” -Harmonix team
Audica is a VR Rhythm Shooter from Harmonix, the makers of Rock Band™ and Dance Central™. Armed with a pair of rhythm blasters, you shoot and smash targets to the beat of a soundtrack featuring songs from some of the world’s most popular electronic artists. The better your timing, accuracy and form, the better your score. The better your score, the higher your place on the Audica Leaderboards.
Audica is incredibly intuitive and immersive from the first time you play - use your blue and orange blasters to shoot color-coded targets to the beat while in a breathtaking cosmic arena. On expert difficulty, Audica gameplay is intense and exacting. If you want to claim a spot at the top of the leaderboards, you’ll need to practice until you and your blasters become one, performing a tightly choreographed ballet of beat-blasting brilliance.
Dark Slope, a Toronto-based virtual and augmented reality (VR and AR) developer, is creating free-roam multi-user experiences for the rapidly expanding location-based entertainment (LBE) market and for enterprise customers. The one-year old company is announcing it has closed a seed funding round raising more than $1.5 million, and the launch of its first product, the LBE title Scarygirl Mission Maybee. Funds will be used to add new staff, develop the company’s free roam technology and its enterprise product line, and to support the release of future VR and AR experiences. As part of the seed round the company is pleased to announce the appointment of new investor Steven DeNure, co-founder and former President/COO of DHX Media, to the board of Dark Slope.
“Technological advancements have put location-based VR and AR applications, tools and experiences at the cusp of widespread adoption by consumers and corporations,” said Raja Khanna, Executive Chairman and co-founder of Dark Slope. “The timing is right, and the team at Dark Slope are the best of the best. I am proud to work alongside this group and equally proud to welcome our new investors, and Steven in particular, into the fold.”
Developed from the ground up for large-scale multiplayer free-roam VR environments, Scarygirl Mission Maybee embodies Dark Slope’s goal to design content that brings people of all ages together. Scarygirl Mission Maybee, based on the cult hit graphic novel and designer toy brand Scarygirl from acclaimed artist Nathan Jurevicius, is a first-person action game that brings up to eight players together to save the world from Dr. Maybee and his diabolical experiments. Players must work closely together to suck up infectious hazardous goo, purify it and blast it back at the hordes of creatures infesting the world.
“Scarygirl Mission Maybee showcases our hyper-focus on developing multiplayer free-roam VR and AR experiences that bring people together in immersive worlds,” said CJ Hervey, President and co-founder at Dark Slope. “We’re excited for audiences to come and be the among the first to experience Scarygirl Mission Maybee and to witness how incredible free-roam multiplayer VR can be.”
To celebrate the launch of Scarygirl Mission Maybee, Dark Slope is inviting guests to come to its Toronto studio and experience the game’s raucous multiplayer action starting Feb. 28 – visit www.scarygirlvr.com for more information and to book tickets. Scarygirl Mission Maybee will rollout worldwide throughout 2019.
Dark Slope was founded in January 2018 by four entrepreneurs with extensive knowledge of building international companies based on emerging digital platforms. The company’s President, CJ Hervey is a former Executive Producer at Toronto and LA-based digital content studio, Secret Location; COO Dan Fill formerly served as President and Partner at Australia-based boutique entertainment company Chocolate Liberation Front; Technical Director Ben Unsworth was President and co-founder of Toronto-based creative technology company Globacore Interactive Technologies and currently serves as co-chair of the VRAR Association's LBE Committee, and Executive Chair Raja Khanna, was previously the CEO Television & Digital at global media company Blue Ant Media and co-founder of QuickPlay Media.
Info via Press Release
Resolution Games and Rovio Entertainment (ROVIO) today announced the launch of the new virtual reality (VR) game Angry Birds VR: Isle of Pigs for Oculus Rift and HTC Vive.
Angry Birds VR: Isle of Pigs is the first time Angry Birds fans can slingshot the likes of Red, Chuck, Bomb and the Blues within the fully immersive environment of VR. Initially launching with more than 50 levels of gameplay, fans of the incredibly popular franchise travel around a remote island where the infamous green pigs often vacation. Players bombard the island’s exotic beaches, steep cliffs, snowy slopes and party city to take on the green pigs, destroy their structures and retrieve the stolen eggs. The levels can be approached from different angles for the best accuracy, while players leverage classic gameplay elements to progress or strive for three stars on all rounds.
Sami Ronkainen, Creative Director, Extended Reality at Rovio Entertainment, commented, “As a company we’re deeply interested in the future of gaming and in fact, investigating new tech and platforms remains one of our core strategic pillars. We’re delighted to be supporting the VR industry’s growth and introducing the beloved Angry Birds slingshot gameplay to new platforms.”
“The beauty of VR is that it allows players to enter and play in a 3D, fictional game universe, something people have fantasized about for decades. And, VR inherently lends itself well to strong characters, which is why the Angry Birds brand is such a great fit with its humor and strong gameplay,” said Tommy Palm, CEO of Resolution Games. “It has been incredibly fun for us to bring that to life, opening the door so players can immerse themselves in that world.”
Angry Birds VR: Isle of Pigs is available today for $14.99 on the Oculus Store, Steam and Viveport for HTC Vive and Oculus Rift. Resolution Games plans to launch Angry Birds VR: Isle of Pigs across additional VR platforms in the coming months as well as the addition of more levels and gameplay. For more information, go here. Also, be sure to follow Resolution Games on Facebook and Twitter and Rovio onFacebook and Twitter.
Info via Press Release
inXile Entertainment, the studio led by Interplay founder and industry icon Brian Fargo, is proud to announce the release of The Mage’s Tale on PlayStation® VR. The title will be available for PS®VR users starting today with a retail price of $29.99. inXile plans a post-launch patch for PS4 Pro Enhanced The Mage's Tale, exact date will be announced soon.
For fans of The Bard’s Tale series, The Mage’s Tale is an exciting opportunity. Set between the events of The Bard’s Tale III: Thief of Fate and The Bard’s Tale IV: Barrows Deep, The Mage’s Tale offers players a unique chance to revisit - and step inside - the world.
The Mage’s Tale, a finalist for Game of the Year at the 2018 VR Awards, is a 10+ hour dungeon crawler RPG set in the dungeons below Skara Brae. The Mage’s Tale offers players the ability to craft hundreds of spells, explore dungeons, solve puzzles, and fight creatures. The Mage’s Tale score was produced and composed by Ged Grimes of Simple Minds and features some of the top Gaelic singers in the world.
“Our first VR title was all about realizing a vision that we had as game designers decades ago.”, said inXile CEO Brian Fargo. “With The Mage’s Tale, we’re taking players from looking at a dungeon to placing them directly inside it. These advances in technology and the uniqueness of VR’s ‘being there’ experience allow players to more fully immerse themselves and connect with gameplay in a whole new way. Between The Mage’s Tale and our recently released Bard’s Tale IV, it’s a great time to be a Bard’s Tale fan.”
Info via press release :
The Mage’s Tale can be found here: https://www.playstation.com/en-us/games/the-mages-tale-ps4/
Groundhog Day: Like Father Like Son is a virtual reality adventure game to be released later this year on PlayStation Virtual Reality and other major VR platforms. With over 8 hours of puzzles and branching narrative gameplay, this is an interesting way to take a sequel.
In Groundhog Day: Like Father Like Son you’ll play as the charming but arrogant Phil Connors Jr., who grew up in the shadow of his father—a man who spent a lifetime repeating a single day until he had made it perfect. But for Phil Jr., today is the worst day of his life. He's trapped back home in Punxsutawney, the small town he thought he'd escaped, where he can't even get a decent cappuccino—and he's going to have to repeat the day over and over until he learns the true value of friends and family.
Tequila Works, the dev behind SexyBrutale and Rime will be developing the game
Groundhog Day: Like Father Like Son will drop in 2019 on the Vive, Rift and PSVR.