Lifeliqe to work with Unity to support K-12 education.
Lifeliqe has announced a strategic partnership with Unity Technologies that will give K-12 students the opportunity to publish work made with Unity onto the Lifeliqe platform.
Interactive content made with Unity reaches nearly 3 billion devices worldwide and it is Creatinggetting increasingly popular in K-12 schools. Lifeliqe will provide curricula for students andresources for teachers to help them learn how to work with Unity® in their classes.
“I believe that the possibility for students to publish in VR and other platforms thanks to Unity will not only allow students to learn how to build 3D, but also bring students‘ interest about knowledge back to libraries,” said Sara Jones, Board member of Califa, a nonprofit library membership consortium representing 220 libraries in California. “We are opening three new chapters at once. Interactive 3D content is coming to prime time in K- 12 and will soon become mainstream.
"At Unity Education, our vision is to enable everyone to become a creator by giving them access to deeply engaging learning experiences,” said Jessica Lindl, global head of education at Unity. “Lifeliqe integration with Unity allows great access and engagement in learning to create VR experiences for all learners.”