CatsandVR

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Today is the one year anniversary of CatsAndVR.com and also Respect Your Cat day. Here are the best Cat moments of Year One.

Today is the one year anniversary of CatsAndVR.com and also Respect Your Cat day.  Here are the best Cat moments of year one.  Check out the videos and links to some of my favorite cat related things I have covered during that year. Shoutout to all the people who have helped me this year and also too my very own cats, Vampire Bill Poopton and Donut "Knute" Hartman.

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Chocolate VR

The experience is called Chocolate, named after the Giraffage song that it is actually a VR music video for. Chocolate is being called the definitive Cats And VR experience. Executively produced by Viacom NEXT, Chocolate made its debut at the Sundance Film Festival and is following that up with being a major part of SXSW VR Selections. https://www.sxsw.com/film/2017/sxsw-film-festival-reveals-midnighters-shorts-inaugural-vr-program/

http://www.catsandvr.com/blog/catgod

Tracking Cats in VR.

To be honest the first time I actually thought of the possibility of a Vive Tracker attached to a cat is when I was crawling on the floor playing Unseen Diplomacy at the opening of the new Unity office in SF.  The advancement of Cat VR tech could not be in better hands. At Triangular Pixels, all the employees have cats!

http://www.catsandvr.com/blog/vrcait

SUPER FURRY NEON CAT HEADS!

Well thanks to my super RADD day job I only got to spend one day on the GDC floor this year. Knowing how amazing GDC has been for me in the past and now finally going in with some development experience it made me a bit sad to only be at GDC for one day. Much Sad, Very SMH...until I saw my true reason to be at GDC was to cover SUPER FURRY NEON CAT HEADS. If there is one VR game this year that obviously speaks to a site called CatsAndVR.com it would be SUPER FURRY NEON CAT HEADS! http://www.catsandvr.com/blog/superfurry

LIFE OF LON

Life of Lon has no lives, no experience points, no health bar, no pointless quests, no grinding. Instead, your journey will take you through brainy and involving environment puzzles as you find your way back to the stars.  Life of Lon is being developed by a small team of passionate people and I really want to see their vision come to fruition. I really hope they get the funding and if you read this and believe games and interactive stories can be art please support them.

http://www.catsandvr.com/blog/2016/lifeoflon

Excedrin Unveils "The Migraine Experience" - World's First Augmented Reality Migraine Simulator.

Excedrin unveils The Migraine Experience, the world's first augmented reality migraine simulator, to unlock a new level of understanding around migraines and the impact they have on the daily lives of the 36 million sufferers in the U.S.

"Migraines are more than bad headaches – the pulsing pain can be debilitating, and the associated symptoms like nausea and extreme sensitivity to light and sound, really impact people's lives," said Dr. Elizabeth Seng, a New York based psychologist. "Migraines interfere with work, with people's social lives, emotional health and relationships. Unfortunately, migraines are largely misunderstood, often leaving sufferers feeling isolated and stigmatized."

Those around migraine sufferers often find themselves wondering what a migraine feels like. Excedrin® built the world's first migraine simulator, so sufferers can now receive the empathy they deserve. 

The Migraine Experience is the first simulator designed to give non-sufferers the chance to safely experience symptoms of a migraine including disorientation, aura, sensitivity to light and blurred vision. By using augmented reality, a non-sufferer experiences his or her everyday scenario while the migraine symptoms alter what they're actually seeing or trying to do.

"We created The Migraine Experience to foster a new level of understanding between migraineurs and non-sufferers," said Scott Yacovino, senior brand manager, U.S. Pain Category. "We're simulating the symptoms of a migraine – everything but the pain – because experiencing is believing. Using technology to drive human emotion to help migraineurs feel better understood – allowing non-sufferers, for the first time, to see what it's like to have a migraine."

As one of the first brands to leverage augmented reality technology to conceptualize a health condition, Excedrin® is proud to be driving the category toward fostering a more understanding, empathetic environment for sufferers.

Excedrin® is partnering with Andy Cohen, NY Times Best-Selling Author, TV personality, producer and expert in navigating relationships from housewives to reality stars, to help spread awareness and discuss the impact migraines can have on relationships with friends, spouses and co-workers.

"Growing up with migraines, I experienced firsthand how debilitating an episode can be and how much it can affect relationships with loved ones," said Andy Cohen. "In my experience, both personal and professional,I've seen how migraines can become a third party in relationships – creating tension in, sometimes, already murky waters."

To bring The Migraine Experience to life, Excedrin® brought together real sufferers in different types of relationships with non-sufferers – mother/daughter, girlfriend/boyfriend, co-workers and friends.

Each migraine sufferer explained the symptoms they most often experience during an episode, including aura, disorientation, and blurred vision. The symptoms were then replicated for their non-sufferer counterpart, conducted in a controlled environment, using augmented reality technology to alter their experience of everyday life – from riding the subway to going to a restaurant.

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