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The Future Iz Meow!

Unity Technologies announced a host of new partnerships and exciting updates during their Unite LA event today.

Unity Technologies announced a host of new partnerships and exciting updates during their event Unite LA today.

Unity's experimental EditorVR build will be available on December 15th. It will be completely open-source, with an open API.

 

Facebook and Google also made some updates during the event. Facebook revealed its new dedicated PC gaming platform Facebook Gameroom and announced open beta access of their export-to-Facebook feature in Unity Editor to all Unity developers. The public preview build is available here: https://fb.me/gameroom

 
Google used  Unite LA to give us the official  street date of Google Daydream as November 10th

 
Additional news includes:

 
Support of Nintendo Switch at launch. Unity also announced that Nintendo's first game made specifically for smartphone, Super Mario Run, is made with Unity. Nintendo looked to Unity's engine and development environment to make the game a fun, graphically beautiful experience worthy of the Mario franchise.


An exclusive relationship with Xiaomi, China’s leading Android manufacturer (source: Device Intelligence) and host to one of the region’s largest app stores. As part of the agreement Xiaomi will aid Unity developers in the region’s required licensing process, making it much easier for them to enter the growing market which accounted for more than one-quarter of the 2.4 billion new unique devices seen by Unity in Q3.

 
Native integration for AR platform Vuforia to support and accelerate new content creation. Today, developers use Unity and Vuforia together to create most of the platform’s games, enterprise, and consumer 3D applications, including titles from Activision, EA, LEGO and Square Enix. To learn more, please visit: http://developer.vuforia.com/

 
With nearly 5 billion downloads of made with Unity mobile games in Q3 alone, Unity continues to enable developers to create for and deploy to the platforms, audiences, and devices that matter most, from phones to console, VR, and AR.

Virtual Reality Pulse