GDC 2025 to Host Reveal of New ESA Accessibility Initiative in March with EA, Google, Microsoft, Nintendo and Ubisoft
Improving accessibility is a crucial topic in game development, and some of the industry's top minds are coming together at GDC 2025 to share how developers can collaborate toward its advancement.
Tens of millions of Americans live with some form of disability, and the video game industry is continuing to work to ensure that more people can experience the power of play. Join Entertainment Software Association Senior Vice President Aubrey Quinn, renowned accessibility consultant, speaker and journalist Paul Amadeus Lane and accessibility leaders from five tech and video game companies - Electronic Arts, Google, Microsoft, Nintendo of America and Ubisoft – to learn about a new accessibility initiative meant to improve the player experience for more people. Additionally, hear from panel participants about the importance of coming together as a coalition for the benefit of the greater player community.
The full details of this initiative will be revealed during the GDC Main Stage presentation at the Moscone Convention Center’s West Hall Lobby Level on Thursday, March 20 as part of the 39th annual Game Developers Conference, which will be held from March 17 - 21. The Main Stage presentation is where leading minds in game development gather to share their wisdom, insights, and vision from the forefront of the industry. All GDC attendees are welcome to attend the Main Stage presentation.’
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